

Try Not to Die Super High
An Interactive Adventure
Miami is changing fast. The people gaining power are not becoming heroes.
The crisis begins with confusion and becomes a war before anyone understands the rules. Across Miami, people develop extraordinary abilities without the discipline, morality, or stability to control them. Streets become contested territory. Survivors arm themselves. Every encounter can shift from opportunity to massacre in seconds. Written by Mark Tullius and Steve Montgomery, Try Not to Die: Super High combines the pace of a competitive shooter with interactive action horror. Readers determine how to move through the city, which allies deserve trust, when confrontation is necessary, and whether power can be used without becoming another threat. The title offers an accessible, high-energy gateway for gamers and action readers while preserving the consequence-driven design of the broader series.