
Morsels of Mayhem
Three dark stories and one brutally personal reflection offer an unsettling first taste of Mark Tullius’s horror, crime, violence, and fight to repair a damaged brain.
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Three dark stories and one brutally personal reflection offer an unsettling first taste of Mark Tullius’s horror, crime, violence, and fight to repair a damaged brain.

Five familiar lives take one step beyond safety and discover the horror waiting in homes, jobs, families, entertainment, and the mind of the author himself.

Former fighter and Ivy League football player Mark Tullius confronts the brain-injury symptoms that changed his behavior, relationships, memory, and sense of self.

Twenty-eight dark stories drag ordinary people through grief, obsession, violence, guilt, and the twisted consequences of choices they can never undo.

Three hundred forty fighters from one hundred gyms explain why they train, compete, sacrifice, suffer, and continue returning to the cage.

Twenty-four violent stories reveal the monsters hiding in ordinary people, damaged minds, desperate relationships, and the choices that turn fear into mayhem.

Thirty lives reveal how faith becomes law, law becomes punishment, and a nation learns to call tyranny perfect.

Teenage Joe Nolan’s telepathy turns an intimate mistake into a dangerous lesson about secrets long before the government sends him to Brightside.

The walls of Brightside no longer contain the danger, and freedom forces the surviving telepaths into a conflict far larger than the prison town they escaped.

Joe’s telepathy sends him to Brightside, a beautiful mountain town that is really a prison where every resident can hear the thoughts he cannot hide.

Joshua’s father raises him as the returned Messiah, but surviving every attempt to escape the prophecy may be the most frightening evidence that the old man is right.

The biggest metal festival of the year has begun. The final act may be your death.

After a crash leaves you and your little sister orphaned, every choice inside Grandma's isolated mountain home could save you both, or deliver a gruesome death.

Valentine’s Day, 1998. The mall is closing. Quinn and Kirsten may never leave.

You escaped Grandma's house once. Now the only hope of saving yourself is by heading back.

The cult calls obedience salvation. Escaping may be the deadliest sin.

Inside a beautiful prison for telepaths, every thought can betray you, and every choice can get you killed.

Trapped aboard a cruise ship during a manufactured outbreak, every choice could spread the infection, or make you its next victim.

Ride into a lawless frontier town where bad decisions can kill you before sundown.

A reality show brings you to the Propitius Hotel. The audience wants content. The hotel wants you.
