
Try Not to Die in Arcranium
An Interactive Sci-Fi Horror Gamebook
Arcranium was built to become more real than reality. Now it refuses to let its users leave.
Arcranium isn't a game. It's a fully immersive world designed to respond, learn, and become indistinguishable from the real thing. Ray Barton logs in expecting a challenge. What he finds is a system that seems to understand him a little better with every choice.
The rules shift. Identities blur. You decide how Ray answers digital threats and turning loyalties, and whether escape is real, or just another outcome the program already planned for you.
Perfect for fans of interactive horror, gamebooks, and pick-your-path adventures, where every choice could be your last.
Written by Daemon Manx and Mark Towse. Where horror, virtual reality, and AI dread collide. Book 14 in the Try Not to Die series.