Try Not to Die in a Video Game
An Interactive LitRPG Horror Gamebook
Game over means exactly what you think it means.
You're inside a game: levels, logic, progression, and consequences that don't reset when you die. Every choice moves you deeper, and the game is keeping score.
Rack up enough evil choices and the story can route you somewhere darker. Play it straight and there's still no guarantee you reach the final level alive.
Perfect for fans of interactive horror, gamebooks, and pick-your-path adventures, where every choice could be your last.
The first father-and-son collaboration between Mark Tullius and Jake Tullius, and the doorway to a connected branch, including Flash Fatalities: Corrupted and the full-length sequel, Outside a Video Game. Book 27 in the Try Not to Die series.