Try Not to Die in a Video Game
An Interactive Adventure
Game over means exactly what you think it means.
Try Not to Die: In a Video Game is the first father-and-son collaboration between Mark Tullius and Jake Tullius. Its subject and format naturally reinforce one another: readers make choices inside a story built around levels, game logic, progression, and consequences. The project is also designed as the foundation of a larger connected branch. Readers who accumulate too many evil choices can be directed into Try Not to Die: Flash Fatalities: Corrupted, turning morality into a franchise pathway rather than a single ending. The full regular-length sequel, Try Not to Die: Outside a Video Game, expands the story beyond the original game environment. Final world, character, mechanic, and audience details should be confirmed from the manuscript, but these connections must remain part of all long-term metadata and website architecture.